@tool extends Button class_name TowerButton var towerType : Tower.TYPE func _ready() -> void: #font_outline_color = Color.YELLOW if not Engine.is_editor_hint(): pressed.connect(EventBus.tower_selected.emit.bind(towerType)) EventBus.energy_has_changed.connect(changeEnergy) EventBus.tower_builded.connect(towerBuilded) func changeEnergy(tower : Tower) -> void: if tower.tower_type == towerType: $ProgressBar.value = tower.energy func towerBuilded(tower : Tower) -> void : if tower.tower_type == towerType: $ProgressBar.max_value = tower.max_energy func setButtonTexture(texture : Texture2D) -> void: $TextureRect.texture = texture