[gd_scene load_steps=4 format=3 uid="uid://csdix1ygo386u"] [ext_resource type="Shader" uid="uid://c31b4mkeyaqhy" path="res://Assets/Shaders/transition.gdshader" id="1_inf52"] [ext_resource type="Script" uid="uid://d1s1axal8vmdn" path="res://Globals/transition.gd" id="2_x2rwd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2cbuu"] shader = ExtResource("1_inf52") shader_parameter/use_sprite_alpha = true shader_parameter/use_transition_texture = false shader_parameter/transition_type = 2 shader_parameter/position = Vector2(0, 0) shader_parameter/invert = false shader_parameter/grid_size = Vector2(50, 30) shader_parameter/rotation_angle = 0.0 shader_parameter/stagger = Vector2(0, 0) shader_parameter/stagger_frequency = Vector2i(2, 2) shader_parameter/flip_frequency = Vector2i(1, 1) shader_parameter/basic_feather = 0.0 shader_parameter/use_mask_size = false shader_parameter/mask_size = Vector2(100, 100) shader_parameter/edges = 4 shader_parameter/shape_feather = 0.0 shader_parameter/sectors = 1 shader_parameter/clock_feather = 0.0 shader_parameter/progress = 11.0 shader_parameter/progress_bias = Vector2(1, 1) [node name="Transition" type="ColorRect"] z_index = 1000 material = SubResource("ShaderMaterial_2cbuu") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 0, 0, 1) script = ExtResource("2_x2rwd")