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Author SHA1 Message Date
Varylios
02ea306ff1 refactor: extract PlayerManager from world.gd 2025-08-26 13:05:57 +02:00
3 changed files with 1 additions and 173 deletions

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@ -1,144 +0,0 @@
extends Node3D
class_name PlayerManager
#TODO Get rid of tower_blueprint
@onready var tower_blueprint = preload("res://Towers/tower.tscn")
@onready var selected_tower : Tower = null
@onready var cam : Camera3D = $"../Camera3D"
@onready var the_cube : TheCube = %TheCube
var tower_count : int = 0:
set(value):
tower_count = value
EventBus.tower_count_changed.emit(tower_count)
var team_in_action : Array[Tower]:
set(value):
team_in_action = value
EventBus.team_in_action_changed.emit(team_in_action)
var team_in_rest : Array[Tower]
var target_tower : Tower
var selected_collider : CollisionObject3D
func _ready() -> void:
EventBus.tower_selected.connect(_on_EventBus_tower_selected)
func _process(delta: float) -> void:
handle_player_controls()
if Input.is_action_just_pressed("build"):
if not selected_collider:
return
if selected_collider.collision_layer == 1:
build_tower()
if selected_collider is TheCube:
EventBus.open_shop.emit()
else:
EventBus.close_shop.emit()
if Input.is_action_just_pressed("rest"):
EventBus.close_shop.emit()
if target_tower:
send_to_rest()
func handle_player_controls() -> void:
var space_state : PhysicsDirectSpaceState3D = get_world_3d().direct_space_state
var mouse_pos : Vector2 = get_viewport().get_mouse_position()
var origin : Vector3 = cam.project_ray_origin(mouse_pos)
var end : Vector3 = origin + cam.project_ray_normal(mouse_pos) * 100
var ray : PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(origin, end)
ray.collide_with_bodies = true
var ray_result : Dictionary = space_state.intersect_ray(ray)
if ray_result.is_empty():
visible = false
selected_collider = null
return
var collider : CollisionObject3D = ray_result.get("collider")
selected_collider = collider
visible = true
global_position = collider.global_position
global_position += Vector3(0.0,0.2,0.0)
if selected_collider is Tower:
target_tower = collider
else:
target_tower = null
# Refactoriser ce code
func build_tower() -> void:
if !visible:
return
var temp_tower : Tower = tower_blueprint.instantiate()
#Move existing tower
for tower : Tower in team_in_action:
if tower.tower_name == temp_tower.tower_name:
move_tower()
return
#Send to action a resting tower
for tower : Tower in team_in_rest:
if tower.tower_name == temp_tower.tower_name:
move_tower()
send_to_action()
return
#Build Tower
if temp_tower.price < the_cube.money:
#Can't build
print("Too costly")
return
else :
#Can build
EventBus.money_spent.emit(temp_tower.price)
tower_count += 1
$"../Towers".add_child(temp_tower)
EventBus.tower_builded.emit(temp_tower)
selected_tower = temp_tower
send_to_action()
move_tower()
func move_tower():
selected_tower.global_position = global_position
func send_to_rest():
team_in_action.erase(selected_tower)
team_in_rest.append(selected_tower)
selected_tower.is_rest = true
EventBus.team_in_action_changed.emit(team_in_action)
func send_to_action():
team_in_rest.erase(selected_tower)
team_in_action.append(selected_tower)
selected_tower.is_rest = false
EventBus.team_in_action_changed.emit(team_in_action)
func _on_EventBus_tower_selected(tower : PackedScene):
# TODO: Remove tower_blueprint
print("pouette")
# tower_blueprint = tower
# TODO: Utile ?
func _on_cube_icon_pressed() -> void:
pass
#open_shop()

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@ -1 +0,0 @@
uid://caf3yamufmhd4

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@ -1,25 +1,12 @@
[gd_scene load_steps=12 format=3 uid="uid://djyye2otjju2d"]
[gd_scene load_steps=7 format=3 uid="uid://djyye2otjju2d"]
[ext_resource type="Theme" uid="uid://bbp4qcbwkeg7x" path="res://default_theme.tres" id="1_xxfb2"]
[ext_resource type="PackedScene" uid="uid://bqpeu50pgsdfk" path="res://UI/tower_button.tscn" id="2_qus6b"]
[ext_resource type="Script" uid="uid://jg5ny0u7buos" path="res://game_menu.gd" id="2_wr0q8"]
[ext_resource type="Texture2D" uid="uid://cs24awnya7o5p" path="res://Assets/VFX/start_menu_vignette.png" id="3_3rcmp"]
[ext_resource type="Texture2D" uid="uid://uptdcefxlv4c" path="res://Assets/Icones/ppdf_bio_image_placeholder_2.png" id="3_wr0q8"]
[ext_resource type="Script" uid="uid://tn3qdhcyaxsg" path="res://UI/upgrade_button.gd" id="4_3rcmp"]
[ext_resource type="Texture2D" uid="uid://dksohsrys0yy7" path="res://Assets/Icones/baby-face.svg" id="5_pbvm6"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pbvm6"]
bg_color = Color(0.933333, 0.933333, 0.933333, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yd342"]
bg_color = Color(0.2, 0.2, 0.2, 0.588235)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_tklej"]
bg_color = Color(0.2, 0.2, 0.2, 0.588235)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_scae6"]
bg_color = Color(0.2, 0.2, 0.2, 0.588235)
[node name="GameMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
@ -37,17 +24,6 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_pbvm6")
[node name="TextureRect" type="TextureRect" parent="Background"]
modulate = Color(1, 1, 1, 0.305882)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_3rcmp")
[node name="MenuHeader" type="HBoxContainer" parent="."]
layout_mode = 1
@ -124,7 +100,6 @@ offset_left = 313.0
offset_top = 86.0
offset_right = 1113.0
offset_bottom = 598.0
theme_override_styles/panel = SubResource("StyleBoxFlat_yd342")
[node name="MarginContainer2" type="MarginContainer" parent="CharacterSheet/TowerStats"]
layout_mode = 1
@ -242,7 +217,6 @@ offset_right = -19.0
offset_bottom = -28.0
grow_horizontal = 0
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_tklej")
[node name="MarginContainer2" type="MarginContainer" parent="CharacterSheet/TowerUpgrades"]
layout_mode = 1
@ -312,7 +286,6 @@ offset_right = 153.0
offset_bottom = -28.0
grow_horizontal = 2
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_scae6")
[node name="MarginContainer" type="MarginContainer" parent="CharacterSheet/TowerSkills"]
layout_mode = 1