wip: GUI for upgrade

This commit is contained in:
Varylios 2025-09-03 20:52:14 +02:00
parent 6cbd7c54dd
commit 6785e5ae87
10 changed files with 163 additions and 89 deletions

View file

@ -18,8 +18,8 @@ signal tower_upgraded(towerType : Tower.TYPE, upgrade : TowerUpgrade)
## [b]Emitter[/b] : [TheCube][br] ## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : cube_integrity.gd ## [b]Subscriber[/b] : gui.gd
signal cube_integrity_changed(_value : int, _max_value : int) signal cube_integrity_changed(newHealth : int)
## [b]Emitter[/b] : [TheCube][br] ## [b]Emitter[/b] : [TheCube][br]
@ -41,10 +41,10 @@ signal tower_count_changed(count : int)
## [b]Subscriber[/b] : gui.gd ## [b]Subscriber[/b] : gui.gd
signal team_in_action_changed(count : int) signal team_in_action_changed(count : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : gui.gd, [TheCube]
signal team_in_rest_changed(count : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : gui.gd
signal team_in_rest_changed(count : int)
## [b]Emitter[/b] : [Projectile][br] ## [b]Emitter[/b] : [Projectile][br]
@ -61,30 +61,27 @@ signal money_received(amount : int)
## [b]Subscriber[/b] : [TheCube] ## [b]Subscriber[/b] : [TheCube]
signal money_spent(amount : int) signal money_spent(amount : int)
## [b]Emitter[/b] : [WorldManager][br] ## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : [TheCube] ## [b]Subscriber[/b] : [TheCube]
signal player_has_won() signal player_has_won()
## [b]Emitter[/b] : [TheCube][br] ## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : [WorldManager] ## [b]Subscriber[/b] : [WorldManager]
signal player_defeated() signal player_defeated()
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : [code]null[/code]
signal open_shop()
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : [code]null[/code]
signal close_shop()
## [b]Emitter[/b] : [Tower][br] ## [b]Emitter[/b] : [Tower][br]
## [b]Subscriber[/b] : [GuiButton] ## [b]Subscriber[/b] : [GuiButton]
signal energy_has_changed(tower : Tower) signal energy_has_changed(tower : Tower)
## [b]Emitter[/b] : [WorldManager], [Level][br] ## [b]Emitter[/b] : [WorldManager], [Level][br]
## [b]Subscriber[/b] : gui.gd ## [b]Subscriber[/b] : gui.gd
signal allowedTowerHasChange(allowedTowers : Array[Tower.TYPE]) signal allowedTowerHasChange(allowedTowers : Array[Tower.TYPE])
## [b]Emitter[/b] : [WorldManager][br] ## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : [code]null[/code] ## [b]Subscriber[/b] : [code]null[/code]
signal waveHasChange(waveNumber : int) signal waveHasChange(waveNumber : int)

View file

@ -5,13 +5,14 @@ class_name Game
## COLORS ## ## COLORS ##
enum COLOR { HEALTH, ENERGY, SELECTED, SECONDARY } enum COLOR { HEALTH, ENERGY, SELECTED, SECONDARY, BACKGROUND_PANEL }
const COLOR_HEALTH : Color = Color(0.921569, 0.419608, 0.415686, 1) const COLOR_HEALTH : Color = Color(0.921569, 0.419608, 0.415686, 1)
const COLOR_ENERGY : Color = Color(0.921569, 0.890196, 0.415686, 1) const COLOR_ENERGY : Color = Color(0.921569, 0.890196, 0.415686, 1)
const COLOR_SELECTED : Color = Color(0.721569, 0.600196, 0.355686, 1) const COLOR_SELECTED : Color = Color(0.721569, 0.600196, 0.355686, 1)
const COLOR_SECONDARY : Color = Color(0.341, 0.082, 0.094, 0.0) const COLOR_SECONDARY : Color = Color(0.341, 0.082, 0.094, 0.0)
const COLOR_BACKGROUND_PANEL : Color = Color(0.933, 0.933, 0.933, 1)
const COLOR_FALLBACK : Color = Color(0.341176, 0.0823529, 0.0941176, 0) const COLOR_FALLBACK : Color = Color(0.341176, 0.0823529, 0.0941176, 0)
@ -21,6 +22,7 @@ static func getColor(color : COLOR) -> Color :
COLOR.ENERGY : return COLOR_ENERGY COLOR.ENERGY : return COLOR_ENERGY
COLOR.SELECTED : return COLOR_SELECTED COLOR.SELECTED : return COLOR_SELECTED
COLOR.SECONDARY : return COLOR_SECONDARY COLOR.SECONDARY : return COLOR_SECONDARY
COLOR.BACKGROUND_PANEL : return COLOR_BACKGROUND_PANEL
_: return COLOR_FALLBACK _: return COLOR_FALLBACK

View file

@ -6,7 +6,7 @@ class_name TheCube
var health : int = max_health : var health : int = max_health :
set(value): set(value):
health = value health = value
EventBus.cube_integrity_changed.emit(health, max_health) EventBus.cube_integrity_changed.emit(health)
if health <= 0: if health <= 0:
death() death()

View file

@ -5,15 +5,16 @@ class_name TowerManager
enum STATE { IDLE, PLACING } enum STATE { IDLE, PLACING }
var _state : int = STATE.IDLE var _state : int = STATE.IDLE
var selected_tower : Tower = null
var selected_tower_type : Tower.TYPE = Tower.TYPE.NONE
var the_cube : TheCube
@onready var cam : Camera3D = $"../Camera3D" @onready var cam : Camera3D = $"../Camera3D"
@onready var selection_icon : Sprite3D = $Sprite3DSelection @onready var selection_icon : Sprite3D = $Sprite3DSelection
var towers : Dictionary var towers : Dictionary
var selected_collider : CollisionObject3D var selected_collider : CollisionObject3D
var selected_tower : Tower = null
var the_cube : TheCube
func _ready() -> void: func _ready() -> void:
EventBus.tower_selected.connect(selectTower) EventBus.tower_selected.connect(selectTower)
@ -26,18 +27,15 @@ func _process(_delta: float) -> void:
if not selected_collider: if not selected_collider:
return return
if selected_collider.collision_layer == 1: if selected_collider is Tower && selected_collider != selected_tower:
EventBus.tower_selected.emit(selected_collider.tower_type)
elif selected_collider.collision_layer == 1:
build_tower() build_tower()
if selected_collider is TheCube:
EventBus.open_shop.emit()
else:
EventBus.close_shop.emit()
if Input.is_action_just_pressed("rest"): if Input.is_action_just_pressed("rest"):
if _state == STATE.PLACING: if _state == STATE.PLACING:
quit_placing() quit_placing()
EventBus.close_shop.emit()
if selected_collider is Tower: if selected_collider is Tower:
selected_collider.is_rest = true selected_collider.is_rest = true
selected_collider.global_position = Vector3.ZERO selected_collider.global_position = Vector3.ZERO
@ -72,14 +70,6 @@ func handle_player_controls() -> void:
selected_tower.sprite.modulate = "61ff45c8" #If the tower can be placed he is green selected_tower.sprite.modulate = "61ff45c8" #If the tower can be placed he is green
func place_tower() -> void:
_state = STATE.PLACING
selected_tower = Game.towers.get(selected_tower_type).instantiate()
towers.set(selected_tower_type, selected_tower)
selected_tower.collision_layer = 0
add_child(selected_tower)
func quit_placing() -> void: func quit_placing() -> void:
_state = STATE.IDLE _state = STATE.IDLE
@ -102,31 +92,27 @@ func build_tower() -> void:
quit_placing() quit_placing()
selected_tower.is_rest = false selected_tower.is_rest = false
move_tower() selected_tower.global_position = global_position
emitTeamChanges() emitTeamChanges()
func selectTower(towerType : Tower.TYPE): func selectTower(towerType: Tower.TYPE):
# Hide current not builded tower
if selected_tower && not selected_tower.builded: if selected_tower && not selected_tower.builded:
selected_tower.visible = false selected_tower.visible = false
if towerType == selected_tower_type || towerType == Tower.TYPE.NONE: _state = STATE.IDLE
if selected_tower && selected_tower.tower_type == towerType || towerType == Tower.TYPE.NONE:
selected_tower = null selected_tower = null
selected_tower_type = Tower.TYPE.NONE elif towers.has(towerType):
_state = STATE.IDLE
return
selected_tower_type = towerType
if towers.has(towerType):
_state = STATE.IDLE
selected_tower = towers.get(towerType) selected_tower = towers.get(towerType)
selected_tower.visible = true selected_tower.visible = true
else: else:
place_tower() _state = STATE.PLACING
selected_tower = Game.towers.get(towerType).instantiate()
towers.set(towerType, selected_tower)
func move_tower(): selected_tower.collision_layer = 0
selected_tower.global_position = global_position add_child(selected_tower)
func emitTeamChanges() -> void: func emitTeamChanges() -> void:

View file

@ -7,3 +7,10 @@ class_name GameStyleBoxFlat
set(value): set(value):
color = value color = value
bg_color = Game.getColor(color) bg_color = Game.getColor(color)
static func createWithColor(_color : Game.COLOR) -> GameStyleBoxFlat:
var instance : GameStyleBoxFlat = GameStyleBoxFlat.new()
instance.bg_color = Game.getColor(_color)
return instance

View file

@ -1,9 +0,0 @@
extends ProgressBar
func _ready() -> void:
EventBus.cube_integrity_changed.connect(_on_EventBus_cube_integrity_changed)
value = 100
func _on_EventBus_cube_integrity_changed(_value, _max_value) -> void:
set_value(float(_value)/float(_max_value) * 100.0)

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@ -1 +0,0 @@
uid://dmcgoepvytnn

View file

@ -1,7 +1,7 @@
@tool @tool
extends Control extends Control
const BUTTON_QTY = 12 const BUTTON_QTY = 8
const guiButton : PackedScene = preload("res://UI/gui_button.tscn") const guiButton : PackedScene = preload("res://UI/gui_button.tscn")
@ -9,27 +9,41 @@ const guiButton : PackedScene = preload("res://UI/gui_button.tscn")
@onready var moneyLabel = %LabelMoney @onready var moneyLabel = %LabelMoney
@onready var towerInCubeLabel = %LabelTowerInCube @onready var towerInCubeLabel = %LabelTowerInCube
@onready var towerOnTerrainLabel = %LabelTowerOnTerrain @onready var towerOnTerrainLabel = %LabelTowerOnTerrain
@onready var cubeIntegrity = %CubeIntegrity
var theCube : TheCube
var allowedTowers : Array[Tower.TYPE] var allowedTowers : Array[Tower.TYPE]
func _ready() -> void: func _ready() -> void:
addTowerButtonNodes() addTowerButtonNodes()
EventBus.cube_ready.connect(cubeReady)
EventBus.allowedTowerHasChange.connect(allowedTowerHasChange) EventBus.allowedTowerHasChange.connect(allowedTowerHasChange)
EventBus.money_changed.connect(func(amount): moneyLabel.text = str(amount) + "") EventBus.money_changed.connect(func(amount): moneyLabel.text = str(amount) + "")
EventBus.team_in_rest_changed.connect(func(count): towerInCubeLabel.text = str(count) + " x Zzz") EventBus.team_in_rest_changed.connect(func(count): towerInCubeLabel.text = str(count) + " x Zzz")
EventBus.team_in_action_changed.connect(func(count): towerOnTerrainLabel.text = str(count) + " in action") EventBus.team_in_action_changed.connect(func(count): towerOnTerrainLabel.text = str(count) + " in action")
EventBus.cube_integrity_changed.connect(updateCubeLife)
func _on_button_cube_pressed() -> void: func _on_button_cube_pressed() -> void:
pass # Replace with function body. pass # Replace with function body.
func _on_button_quit_level_pressed() -> void: func cubeReady(cube: TheCube) -> void:
theCube = cube
cubeIntegrity.max_value = theCube.max_health
func updateCubeLife(newHealth : int) -> void:
cubeIntegrity.value = float(newHealth) / float(theCube.max_health) * 100.0
func quitLevel() -> void:
Transition.goto("res://UI/start_menu.tscn") Transition.goto("res://UI/start_menu.tscn")
func _on_button_quit_game_pressed() -> void: func quitGame() -> void:
get_tree().quit() get_tree().quit()

View file

@ -1,12 +1,13 @@
[gd_scene load_steps=13 format=3 uid="uid://p6a6rb7sgeqd"] [gd_scene load_steps=14 format=3 uid="uid://p6a6rb7sgeqd"]
[ext_resource type="Script" uid="uid://bhylcok1l6eke" path="res://UI/gui.gd" id="2_sac4j"] [ext_resource type="Script" uid="uid://bhylcok1l6eke" path="res://UI/gui.gd" id="2_sac4j"]
[ext_resource type="Script" uid="uid://dmcgoepvytnn" path="res://UI/cube_integrity.gd" id="2_sj6ny"] [ext_resource type="Script" uid="uid://blnmjxmusrsa7" path="res://UI/GameStyleBoxFlat.gd" id="4_h4fn5"]
[ext_resource type="Theme" uid="uid://bbp4qcbwkeg7x" path="res://default_theme.tres" id="5_wpcnu"] [ext_resource type="Theme" uid="uid://bbp4qcbwkeg7x" path="res://default_theme.tres" id="5_wpcnu"]
[ext_resource type="Texture2D" uid="uid://csl43eb7qjhe4" path="res://Assets/Icones/dog-house.svg" id="7_fffne"] [ext_resource type="Texture2D" uid="uid://csl43eb7qjhe4" path="res://Assets/Icones/dog-house.svg" id="7_fffne"]
[ext_resource type="PackedScene" uid="uid://dqb5o8w7u50hc" path="res://UI/gui_button.tscn" id="7_parkk"] [ext_resource type="PackedScene" uid="uid://dqb5o8w7u50hc" path="res://UI/gui_button.tscn" id="7_parkk"]
[ext_resource type="Texture2D" uid="uid://dfnf26suc8yb6" path="res://Assets/Icones/sideswipe.svg" id="8_ay13l"] [ext_resource type="Texture2D" uid="uid://dfnf26suc8yb6" path="res://Assets/Icones/sideswipe.svg" id="8_ay13l"]
[ext_resource type="Texture2D" uid="uid://dootdihg7gkoj" path="res://Assets/Icones/exit-door.svg" id="8_decjp"] [ext_resource type="Texture2D" uid="uid://dootdihg7gkoj" path="res://Assets/Icones/exit-door.svg" id="8_decjp"]
[ext_resource type="Script" uid="uid://dyhtr6g7kd1g2" path="res://UI/gui_button.gd" id="9_h4fn5"]
[ext_resource type="Texture2D" uid="uid://b4m5ejfdrm8s0" path="res://Assets/Icones/power-button.svg" id="9_reygo"] [ext_resource type="Texture2D" uid="uid://b4m5ejfdrm8s0" path="res://Assets/Icones/power-button.svg" id="9_reygo"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_h4fn5"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_h4fn5"]
@ -20,7 +21,10 @@ border_color = Color(0.099986, 0.099986, 0.0999859, 1)
bg_color = Color(0.727498, 0.222072, 0.249347, 1) bg_color = Color(0.727498, 0.222072, 0.249347, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3lugd"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3lugd"]
bg_color = Color(0.933333, 0.933333, 0.933333, 1) bg_color = Color(0.933, 0.933, 0.933, 1)
script = ExtResource("4_h4fn5")
color = 4
metadata/_custom_type_script = "uid://blnmjxmusrsa7"
[node name="GUI" type="Control"] [node name="GUI" type="Control"]
layout_mode = 3 layout_mode = 3
@ -40,24 +44,19 @@ anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -357.0 offset_left = -562.0
offset_top = -352.0 offset_top = -268.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
theme_override_constants/separation = 0 theme_override_constants/separation = 0
[node name="InfoPanel" type="Panel" parent="HBoxContainer"] [node name="InfoPanel" type="PanelContainer" parent="HBoxContainer"]
custom_minimum_size = Vector2(189, 0) custom_minimum_size = Vector2(200, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_h4fn5") theme_override_styles/panel = SubResource("StyleBoxFlat_h4fn5")
[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/InfoPanel"] [node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/InfoPanel"]
layout_mode = 1 layout_mode = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10 theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10 theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10 theme_override_constants/margin_right = 10
@ -96,6 +95,7 @@ text = "0"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="CubeIntegrity" type="ProgressBar" parent="HBoxContainer"] [node name="CubeIntegrity" type="ProgressBar" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(10, 5) custom_minimum_size = Vector2(10, 5)
layout_mode = 2 layout_mode = 2
size_flags_vertical = 1 size_flags_vertical = 1
@ -105,25 +105,15 @@ theme_override_styles/fill = SubResource("StyleBoxFlat_epgl5")
value = 50.0 value = 50.0
fill_mode = 3 fill_mode = 3
show_percentage = false show_percentage = false
script = ExtResource("2_sj6ny")
[node name="ControlPanelBase" type="Panel" parent="HBoxContainer"] [node name="ControlPanelBase" type="PanelContainer" parent="HBoxContainer"]
custom_minimum_size = Vector2(352, 352)
layout_mode = 2 layout_mode = 2
theme = ExtResource("5_wpcnu") size_flags_horizontal = 3
size_flags_vertical = 8
theme_override_styles/panel = SubResource("StyleBoxFlat_3lugd") theme_override_styles/panel = SubResource("StyleBoxFlat_3lugd")
[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/ControlPanelBase"] [node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/ControlPanelBase"]
layout_mode = 1 layout_mode = 2
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -352.0
offset_top = -352.0
grow_horizontal = 0
grow_vertical = 0
theme_override_constants/margin_left = 10 theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10 theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10 theme_override_constants/margin_right = 10
@ -132,6 +122,8 @@ theme_override_constants/margin_bottom = 10
[node name="ButtonContainer" type="GridContainer" parent="HBoxContainer/ControlPanelBase/MarginContainer"] [node name="ButtonContainer" type="GridContainer" parent="HBoxContainer/ControlPanelBase/MarginContainer"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
columns = 4 columns = 4
[node name="CubeBtn" parent="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer" instance=ExtResource("7_parkk")] [node name="CubeBtn" parent="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer" instance=ExtResource("7_parkk")]
@ -150,6 +142,91 @@ texture = ExtResource("9_reygo")
layout_mode = 2 layout_mode = 2
texture = ExtResource("8_ay13l") texture = ExtResource("8_ay13l")
[node name="TowerInfoPanel" type="HBoxContainer" parent="."]
visible = false
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -268.0
offset_right = 552.0
grow_vertical = 0
theme_override_constants/separation = 0
[node name="InfoPanel" type="PanelContainer" parent="TowerInfoPanel"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_h4fn5")
[node name="MarginContainer" type="MarginContainer" parent="TowerInfoPanel/InfoPanel"]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="TowerInfoPanel/InfoPanel/MarginContainer"]
layout_mode = 2
[node name="LabelMoney" type="Label" parent="TowerInfoPanel/InfoPanel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 1
tooltip_text = "La thune."
mouse_filter = 1
theme_override_colors/font_color = Color(0.2, 0.2, 0.2, 1)
text = "1'000'000 €"
horizontal_alignment = 2
vertical_alignment = 2
[node name="LabelTowerInCube" type="Label" parent="TowerInfoPanel/InfoPanel/MarginContainer/VBoxContainer"]
layout_mode = 2
tooltip_text = "Le nombre de héros disponible dans le cube !"
mouse_filter = 1
theme_override_colors/font_color = Color(0.2, 0.2, 0.2, 1)
text = "0"
horizontal_alignment = 2
[node name="LabelTowerOnTerrain" type="Label" parent="TowerInfoPanel/InfoPanel/MarginContainer/VBoxContainer"]
layout_mode = 2
tooltip_text = "Le nombre de héros en action sur le terrain !"
mouse_filter = 1
theme_override_colors/font_color = Color(0.2, 0.2, 0.2, 1)
text = "0"
horizontal_alignment = 2
[node name="TowerInfoPanel" type="PanelContainer" parent="TowerInfoPanel"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 8
theme_override_styles/panel = SubResource("StyleBoxFlat_3lugd")
[node name="MarginContainer" type="MarginContainer" parent="TowerInfoPanel/TowerInfoPanel"]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="ButtonContainer" type="GridContainer" parent="TowerInfoPanel/TowerInfoPanel/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
columns = 4
[node name="Button" type="Button" parent="TowerInfoPanel/TowerInfoPanel/MarginContainer/ButtonContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 20
text = "Améliorer"
script = ExtResource("9_h4fn5")
metadata/_custom_type_script = "uid://dyhtr6g7kd1g2"
[connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/CubeBtn" to="." method="_on_button_cube_pressed"] [connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/CubeBtn" to="." method="_on_button_cube_pressed"]
[connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/QuitLevelBtn" to="." method="_on_button_quit_level_pressed"] [connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/QuitLevelBtn" to="." method="quitLevel"]
[connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/QuitGameBtn" to="." method="_on_button_quit_game_pressed"] [connection signal="pressed" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/QuitGameBtn" to="." method="quitGame"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/TowerButton" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/TowerButton" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65726" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65726" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65727" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65727" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65728" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65728" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65729" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65729" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65730" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65730" method="buttonToggled"]
[connection signal="toggled" from="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65731" to="HBoxContainer/ControlPanelBase/MarginContainer/ButtonContainer/@Button@65731" method="buttonToggled"]

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@ -16,9 +16,10 @@ var towerType : Tower.TYPE :
type = TYPE.TOWER type = TYPE.TOWER
toggle_mode = true toggle_mode = true
$EnergyBar.visible = true $EnergyBar.visible = true
add_theme_stylebox_override("pressed", GameStyleBoxFlat.createWithColor(Game.COLOR.SELECTED))
EventBus.energy_has_changed.connect(towerChanged) EventBus.energy_has_changed.connect(towerChanged)
EventBus.tower_builded.connect(towerChanged) EventBus.tower_builded.connect(towerChanged)
EventBus.tower_selected.connect(func(type): set_pressed_no_signal(type == towerType)) EventBus.tower_selected.connect(func(_type): set_pressed_no_signal(_type == towerType))
@export var texture : Texture2D : @export var texture : Texture2D :