chore: add tower hitbox + change selector icons

This commit is contained in:
Varylios 2025-09-13 16:35:20 +02:00
parent d4c62243d8
commit 1e08ddb279
6 changed files with 81 additions and 13 deletions

Binary file not shown.

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Width:  |  Height:  |  Size: 6.5 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://7v37noapccnc"
path="res://.godot/imported/IconsFlat-32.png-cbb60368a49eb8516061cb2084e62d5b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Icones/IconsFlat-32.png"
dest_files=["res://.godot/imported/IconsFlat-32.png-cbb60368a49eb8516061cb2084e62d5b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -80,3 +80,18 @@ static func showConfirmPopup(
confirmPopup.label.text = text
confirmPopup.confirmed.connect(confirmCallback)
confirmPopup.canceled.connect(cancelCallback)
static func getTopOfHitBox(body : CollisionObject3D) -> float:
if body is GameTile:
return .2
if body.has_node("CollisionShape3D"):
var shape : Shape3D = body.shape_owner_get_shape(0, 0)
var transform : Transform3D = body.shape_owner_get_transform(0)
if shape is CapsuleShape3D:
return shape.height + shape.radius + transform.origin.y
if shape is SphereShape3D:
return shape.radius + transform.origin.y
return 0

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@ -27,12 +27,23 @@ func _process(_delta: float) -> void:
var tower : Tower
if collider is GameTile:
tower = usedLocations.get(collider.global_position.round())
if Input.is_action_just_pressed("build"):
if not collider is GameTile || tower == selected_tower:
selection_icon.frame = 5
selection_icon.axis = Vector3.Axis.AXIS_Y
selection_icon.pixel_size = .03
else:
selection_icon.frame = 68
selection_icon.pixel_size = .02 if collider is Tower else .01
selection_icon.axis = Vector3.Axis.AXIS_Z
if collider is Tower:
tower = collider
else:
return
if isTileFree(collider):
if Input.is_action_just_pressed("build"):
if tower == selected_tower:
return
if isTileAndFree(collider):
placeTower()
elif tower:
selectTower(tower.type)
@ -53,7 +64,7 @@ func _input(event: InputEvent) -> void:
handleTowerShortCuts(event)
func handle_player_controls() -> Node3D:
func handle_player_controls() -> CollisionObject3D:
#If the player has the mouse on the GUI, player can't place tower
if is_on_gui:
return
@ -71,15 +82,16 @@ func handle_player_controls() -> Node3D:
visible = false
return null
var collider : Node3D = ray_result.get("collider")
var collider : CollisionObject3D = ray_result.get("collider")
visible = true
selection_icon.visible = true
global_position = collider.global_position + Vector3(0.0, 0.21, 0.0)
global_position = collider.global_position
global_position.y += Helper.getTopOfHitBox(collider) + .01
if selected_tower && selected_tower.state == Tower.STATE.BLUEPRINT:
selected_tower.sprite.modulate = "ff4545c8" # If the tower can't be placed he is red
selection_icon.visible = false # If we are placing a tower, hide the selector model
if collider is GameTile && isTileFree(collider):
if isTileAndFree(collider):
selected_tower.sprite.modulate = "61ff45c8" # If the tower can be placed he is green
return collider
@ -100,9 +112,10 @@ func placeTower() -> void:
moveTower(selected_tower, global_position)
func isTileFree(tile: GameTile) -> bool:
return not usedLocations.has(tile.global_position.round()) \
&& tile.type == GameTile.TYPE.TOWER
func isTileAndFree(collider: CollisionObject3D) -> bool:
return collider is GameTile && collider.type == GameTile.TYPE.TOWER \
&& not usedLocations.has(collider.global_position.round())
## Set [param toPosition] with [Vector3.INF] to make the tower rest

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@ -1,10 +1,14 @@
[gd_scene load_steps=8 format=3 uid="uid://trg7ag3dqr2l"]
[gd_scene load_steps=9 format=3 uid="uid://trg7ag3dqr2l"]
[ext_resource type="Script" uid="uid://8kpvuurr5h5n" path="res://Towers/Tower.gd" id="1_egfuc"]
[ext_resource type="Texture2D" uid="uid://bn6ikwol6x8r0" path="res://Assets/Characters/Male1.png" id="2_egfuc"]
[ext_resource type="Texture2D" uid="uid://uptdcefxlv4c" path="res://Assets/Icones/ppdf_bio_image_placeholder_2.png" id="2_mnaic"]
[ext_resource type="Script" uid="uid://blnmjxmusrsa7" path="res://UI/GameStyleBoxFlat.gd" id="8_5dr1v"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ynmsb"]
radius = 0.15
height = 0.5
[sub_resource type="ViewportTexture" id="ViewportTexture_jv31o"]
viewport_path = NodePath("EnergyBar3D/SubViewport")
@ -28,6 +32,8 @@ icone = ExtResource("2_mnaic")
bio = "Aime se promener dans l'herbe et manger des framboises. Sa petite bouille la rend trop mignonne."
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
shape = SubResource("CapsuleShape3D_ynmsb")
[node name="Range" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)

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@ -55,5 +55,5 @@ func getNextValue(oldValue, baseValue, scaleType : SCALE_TYPE):
match scaleType:
SCALE_TYPE.LINEAR: return oldValue + baseValue
_:
push_warning("Upgrade scale type not defined !")
push_error("Upgrade scale type not defined !")
return oldValue