TowerDefense/Globals/Helper.gd

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GDScript3
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@tool
class_name Helper
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const CONFIRM_POPUP : PackedScene = preload("uid://cxn3x8dq8vawa")
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const SCENE_DIR_PATTERN : String = "res://\\w+/(Scenes|Map \\d+)/$"
const SCENE_FILE_PATTERN : String = "([^/]*)\\.tscn$"
const RESOURCE_FILE_PATTERN : String = "([^/]*)\\.tres$"
const TOWER_DIR : String = "res://Towers/Scenes/"
const ENEMY_DIR : String = "res://Enemies/Scenes/"
const LEVEL_DIR : String = "res://Levels/"
static var towers : Dictionary
static var enmies : Dictionary
enum RESOURCE_TYPE { TOWER, ENEMY, LEVEL }
## [color=crimson][b]WARNING :[/b] Work only with the [enum RESOURCE_TYPE] [param TOWER][/color]
static func preloadSceneInGlobal(property: Dictionary, type: RESOURCE_TYPE) -> void:
assert(type == RESOURCE_TYPE.TOWER, "[color=crimson][b]WARNING :[/b] Work only with the [enum RESOURCE_TYPE] [param TOWER][/color]")
var files : Array[String] = getPackedScenesPaths(type)
for file in files:
var scene = load(file)
if scene:
property.set(EnhancedResource.getPackedSceneProperty(scene, "type"), scene)
property.sort()
static func getPackedScenesPaths(type: RESOURCE_TYPE) -> Array[String]:
return getFileFromDir(getDirFromType(type), SCENE_FILE_PATTERN, SCENE_DIR_PATTERN)
static func getResourcesPaths(type: RESOURCE_TYPE) -> Array[String]:
if type == RESOURCE_TYPE.LEVEL:
return getFileFromDir(getDirFromType(type), RESOURCE_FILE_PATTERN, LEVEL_DIR)
return []
static func getDirFromType(type: RESOURCE_TYPE) -> String:
match type:
RESOURCE_TYPE.TOWER: return TOWER_DIR
RESOURCE_TYPE.ENEMY: return ENEMY_DIR
RESOURCE_TYPE.LEVEL: return LEVEL_DIR
_: return ""
static func getFileFromDir(path : String, regexPattern : String, pathRegexPattern : String = "") -> Array[String]:
var files : Array[String]
var regex : RegEx = RegEx.create_from_string(regexPattern)
var pathRegex : RegEx = RegEx.create_from_string(pathRegexPattern)
var dir : DirAccess = DirAccess.open(path)
if pathRegexPattern:
for subDir in dir.get_directories():
subDir = path + subDir + "/"
if pathRegex.search(subDir):
files.append_array(getFileFromDir(subDir, regexPattern, pathRegexPattern))
for file in dir.get_files():
if regex.search(file) && pathRegex.search(path):
files.append(path + file)
return files
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static func showConfirmPopup(
text : String,
nodeToAppend : Node,
confirmCallback : Callable,
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cancelCallback : Callable = func(): pass
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) -> void:
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var confirmPopup : ConfirmPopup = CONFIRM_POPUP.instantiate()
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nodeToAppend.add_child(confirmPopup)
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nodeToAppend.get_tree().paused = true
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confirmPopup.label.text = text
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confirmPopup.confirmed.connect(func(): confirmCallback.call(); nodeToAppend.get_tree().paused = false)
confirmPopup.canceled.connect(func(): cancelCallback.call(); nodeToAppend.get_tree().paused = false)
enum POSITION { TOP, CENTER, DOWN }
static func getHitBoxLocation(body : CollisionObject3D, position : POSITION) -> float:
if body is GameTile:
return .2
if body.has_node("CollisionShape3D"):
var shape : Shape3D = body.shape_owner_get_shape(0, 0)
var transform : Transform3D = body.shape_owner_get_transform(0)
if position == POSITION.CENTER:
return transform.origin.y
else:
var factor : int = 1 if POSITION.TOP == position else -1
if shape is CapsuleShape3D:
return factor * (shape.height + shape.radius) + transform.origin.y
if shape is SphereShape3D:
return factor * shape.radius + transform.origin.y
return 0