TowerDefense/enemies/enemy.gd

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GDScript3
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2025-03-26 18:55:43 +01:00
extends CharacterBody3D
class_name Enemy
@export var speed : int = 2
@export var health : int = 15 :
set(value):
health = value
if health <= 0 and is_alive:
death()
@onready var Path : PathFollow3D = get_parent()
var is_alive : bool = true
#func _ready() -> void:
#$HealthBar3D.set_up(health)
func _physics_process(delta: float) -> void:
Path.set_progress(Path.get_progress() + speed * delta)
if Path.get_progress_ratio() >= 0.99:
#Global.health -= 20
death()
func take_damage(damage : int) -> void:
health -= damage
#$HealthBar3D.update(health)
func death() -> void:
is_alive = false
#Global.enemies_alive -= 1
#Global.money += 50
Path.queue_free()