TowerDefense/game_menu.gd

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GDScript3
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2025-08-25 23:23:03 +02:00
extends Control
var selected_tower
func _ready() -> void:
EventBus.tower_selected.connect(_on_EventBus_tower_selected)
func _on_EventBus_tower_selected(tower : PackedScene, tower_button : TowerButton):
selected_tower = tower
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func _on_button_return_desktop_pressed() -> void:
get_tree().quit()
func _on_button_back_to_start_screen_pressed() -> void:
Transition.goto("res://UI/start_menu.tscn")
func _on_button_continue_pressed() -> void:
visible = false