TowerDefense/Levels/world.gd

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GDScript3
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extends Node3D
var selected_collider : CollisionObject3D
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func _ready() -> void:
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$WaveManager.spawn_next_wave()
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EventBus.projectile_shooted.connect(onProjectileShooted)
func onProjectileShooted(projectile : Projectile) -> void:
add_child(projectile)