2025-03-26 18:55:43 +01:00
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extends Node3D
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2025-06-05 15:35:19 +02:00
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var selected_collider : CollisionObject3D
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2025-04-02 18:02:13 +02:00
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func _ready() -> void:
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2025-08-27 01:40:22 +02:00
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$WaveManager.spawn_next_wave()
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2025-08-31 23:07:55 +02:00
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EventBus.projectile_shooted.connect(onProjectileShooted)
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func onProjectileShooted(projectile : Projectile) -> void:
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add_child(projectile)
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