TowerDefense/Scripts/WaveManager.gd

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extends Path3D
class_name WaveManager
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const PACK_DELAY : float = .15
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@export var level : Level
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var current_wave : Wave
var current_troop : Troop
var enemies_to_spawn : int = 0
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var wave : int = 0
var enemies_alive : int = 0
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var wave_on_going : bool = false
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@onready var troopTimer := $TroopTimer
func _ready() -> void:
troopTimer.timeout.connect(spawn_troop)
EventBus.player_defeated.connect(clearLevel)
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EventBus.allowedTowerHasChange.emit.call_deferred(level.allowedTowers)
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func _process(delta: float) -> void:
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if wave > 0 || level.auto_start:
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spawn_manager()
func spawn_next_wave() -> void:
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if level.waves.is_empty():
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EventBus.player_has_won.emit()
return
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current_wave = level.waves.pop_front()
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wave += 1
EventBus.waveHasChange.emit(wave)
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func spawn_troop() -> void:
for n in current_troop.number_to_spawn:
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spawnEnemy(n * PACK_DELAY)
func spawnEnemy(delay : float) -> void:
var enemy := createEnemy()
if delay > 0:
var enemyTimer := createTimer(delay)
enemyTimer.timeout.connect(
func():
add_child(enemy)
enemyTimer.queue_free()
)
add_child(enemyTimer)
else:
add_child(enemy)
enemies_alive += 1
func createEnemy() -> PathFollow3D :
var fp3D : PathFollow3D = current_troop.enemy.instantiate()
var enemy : Enemy = fp3D.find_children("*", "Enemy")[0]
enemy.died.connect(func(): enemies_alive -= 1)
return fp3D
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func spawn_manager() -> void:
#Send next troop
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if !troopTimer.is_stopped():
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return
if !current_wave:
spawn_next_wave()
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return
if !current_wave.troops.is_empty():
current_troop = current_wave.troops.pop_front()
if (current_troop.spawn_delay == 0):
spawn_troop()
else:
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troopTimer.start(current_troop.spawn_delay)
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wave_on_going = true
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if enemies_alive == 0 && current_wave.troops.is_empty():
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wave_on_going = false
spawn_next_wave()
elif !current_wave.wait_for_enemy_kills:
spawn_next_wave()
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func clearLevel() -> void:
queue_free()
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func createTimer(delay : float, oneShot = true, autoStart = true) -> Timer :
var timer := Timer.new()
timer.wait_time = delay
timer.one_shot = oneShot
timer.autostart = autoStart
return timer