TowerDefense/UI/energy_bar_3d.gd

20 lines
382 B
GDScript3
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extends Sprite3D
class_name EnergyBar3D
@onready var bar : ProgressBar = $SubViewport/EnergyBar2D
func _ready() -> void:
texture = $SubViewport.get_texture()
2025-06-18 12:19:43 +02:00
func set_max_value(max_value : int) -> void:
bar.max_value = max_value
func set_up(value : int, max_amount : int) -> void:
bar.setup_bar(value, max_amount)
func update(value : int) -> void:
bar.update_bar(value)