TowerDefense/Projectiles/Draft/projectile_pierre.gd

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GDScript3
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2025-09-07 16:41:37 +02:00
extends Sprite3D
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var impact : GPUParticles3D = preload("uid://c5rx5scnkh3fb").instantiate()
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func _ready() -> void:
$SFXCreate.play()
func on_impact() -> void:
get_tree().root.add_child(impact)
queue_free()