TowerDefense/Upgrades/CubeUpgrade.gd

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extends Upgrade
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class_name CubeUpgrade
enum TYPE {
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TIER,
MAX_HEALTH,
WAVE_HEALTH_REGEN,
WAVE_MONEY,
BOOST_REGEN_ENERGY,
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}
@export var type : TYPE
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func canUpgrade() -> bool:
return super.canUpgrade() && (type != TYPE.TIER || Game.maxTier < Game.tier)
func upgrade(_subject = null) -> bool:
if not canUpgrade():
return false
match type:
TYPE.TIER: upgradeProperty(Game, "tier")
TYPE.MAX_HEALTH: upgradeProperty(Game, "max_health")
TYPE.WAVE_HEALTH_REGEN: upgradeProperty(Game, "wave_health_regen")
TYPE.WAVE_MONEY: upgradeProperty(Game, "wave_money")
TYPE.BOOST_REGEN_ENERGY: upgradeProperty(Game, "energy_boost")
upgradeUpgrade()
#Game.changed.emit()
return true