TowerDefense/Towers/Projectiles/ProjectileResource.gd

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GDScript3
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extends Resource
class_name ProjectileResource
@export var speed : int = 20
@export var damage : int = 1
@export var maxTargets : int = 1 ## Usefull when [enum Projectile.TYPE] is [param PIERCING] or [param BOUNCING]
@export var type : Projectile.TYPE = Projectile.TYPE.BASIC
@export_flags("Enemies", "Alliés") var allowedTargets : int = 1
## Usefull when [enum Projectile.TYPE] is [param AOE], [param PIERCING] or [param BOUNCING]
## When [enum Projectile.TYPE] is [param BOUNCING] the shape is for target new entity in range
@export var damageArea : Shape3D
@export var sprite : Texture2D = load("res://Assets/Emotes/emote_star.png")