2025-08-18 15:11:33 +02:00
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extends Path3D
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2025-09-16 22:14:22 +02:00
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var particle_np := preload("uid://drnc0eus8n2oy")
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2025-08-18 15:11:33 +02:00
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@export var duration : float = 6.0
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@export var spawn_timer : float = 0.1
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@export var spawn_number : int = 5
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@export var color : Color
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var timer : float = 0.0
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func _physics_process(delta: float) -> void:
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if timer >= spawn_timer:
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for i in range(spawn_number):
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add_particle()
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timer = 0.0
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else:
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timer += delta
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func add_particle() -> void:
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var particle = particle_np.instantiate()
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particle.duration = duration
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add_child(particle)
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particle.sprite.modulate = color
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particle.sprite.position.x = randf_range(-2.0,2.0)
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