TowerDefense/VFX/paint_brush_particles.gd

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GDScript3
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2025-08-18 15:11:33 +02:00
extends Path3D
var particle_np := preload("res://VFX/paint_brush_particle.tscn")
@export var duration : float = 6.0
@export var spawn_timer : float = 0.1
@export var spawn_number : int = 5
@export var color : Color
var timer : float = 0.0
func _physics_process(delta: float) -> void:
if timer >= spawn_timer:
for i in range(spawn_number):
add_particle()
timer = 0.0
else:
timer += delta
func add_particle() -> void:
var particle = particle_np.instantiate()
particle.duration = duration
add_child(particle)
particle.sprite.modulate = color
particle.sprite.position.x = randf_range(-2.0,2.0)