[gd_scene load_steps=6 format=3 uid="uid://ddm57pv5ox171"]

[ext_resource type="Texture2D" uid="uid://c37o831e05ljr" path="res://Assets/Emotes/emote_hearts.png" id="1_sjjhj"]
[ext_resource type="Script" uid="uid://c3cmwfdofbw0x" path="res://VFX/death_particles.gd" id="2_d4t8v"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u5ixm"]
transparency = 2
alpha_scissor_threshold = 0.252
alpha_antialiasing_mode = 0
blend_mode = 1
shading_mode = 0
albedo_texture = ExtResource("1_sjjhj")
billboard_mode = 2
billboard_keep_scale = true

[sub_resource type="QuadMesh" id="QuadMesh_8oxv1"]
material = SubResource("StandardMaterial3D_u5ixm")

[sub_resource type="Curve" id="Curve_wov25"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.464378), 0.0, 0.0, 0, 0]
point_count = 2

[node name="DeathParticles" type="CPUParticles3D"]
emitting = false
amount = 6
one_shot = true
explosiveness = 1.0
mesh = SubResource("QuadMesh_8oxv1")
direction = Vector3(1, 1, 0)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 0.5
initial_velocity_max = 1.0
scale_amount_curve = SubResource("Curve_wov25")
script = ExtResource("2_d4t8v")

[connection signal="finished" from="." to="." method="_on_finished"]
