; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="TowerDefense2D"
run/main_scene="uid://ky0uewndeuwv"
config/features=PackedStringArray("4.4")
config/icon="res://icon.svg"

[autoload]

GameManager="*res://Globals/GameManager.gd"
EventBus="*res://Globals/EventBus.gd"

[file_customization]

folder_colors={
"res://Assets/": "green",
"res://Bullets/": "orange",
"res://Globals/": "blue",
"res://Scripts/": "blue",
"res://Tiles/": "orange",
"res://Towers/": "orange",
"res://Waves/": "pink",
"res://enemies/": "orange"
}

[input]

build={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
rest={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

[layer_names]

3d_physics/layer_1="floor"
3d_physics/layer_2="tower"
3d_physics/layer_3="baddy"
3d_physics/layer_4="cube"
